X4 Foundations Patch Download

X4 Foundations Patch Download Rating: 8,1/10 5400 reviews

Egosoft has released a new major update for X4: Foundations. According to the release notes, patch 2.00 allows players to build and operate their own shipyards, adds support for installing game mods via the Steam workshop and brings balance tweaks for the game’s fight and economy systems.

Age of Empires II Definitive Edition MULTi13 27.8 GB inclusive build 32911 patch & Enhanced Graphics Pack Borderlands 3 MULTi10 58.70 GB inclusive Update 3 Tropico 6 El Prez Edition MULTi9 11.71 GB inclusive all DLCs. This is the first big expansion for X4, greatly increasing the size of the universe and introducing two new Split family clans along with their economy, new ships, weapons and station modules. Along with the Update 3.0 to X4: Foundations, the X4: Split Vendetta expansion brings exciting new missions and adventures to the game. The Fruit Of Grisaia Steam Restoration Patch Download Developer Frontwing recently re-released Labyrinth of Grisaia onto Denpasoft, following the release of the visual novel on Steam last year. The Steam release was a censored version featuring the. Browse X4: Foundations files to download full releases, installer, sdk, patches, mods, demos, and media. X4: Foundations. X4 Foundations is an iconic sequel to the legendary gaming series that will now become Egosoft’s biggest gaming project. Previously, the development team has already released such a gaming project, but at the moment it doesn’t look so impressive. X4: Foundations Patch 2.0 Release Notes New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities. Added options to set custom name for savegames and to delete savegames.

Furthermore, this update adds options to set custom name for savegames and to delete savegames, adds possibility to start/stop travel mode and SETA while map is open, adds display of partial skill stars to one third of a star accuracy and more.

It’s also worth noting that this latest update improves turret aiming and target movement prediction, combat movement of frigates, target acquisition for ships, particularly when attacking stations or capital ships, as well as performance when working with very large stations.

Last but not least, Egosoft is working on improving mouse controls and support for Linux.

As always, this patch will be auto-downloaded from Steam the next time you launch its client and you can find its complete changelog below.

X4: Foundations Patch 2.0 Release Notes Yara download windows.

  • New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
  • Added options to set custom name for savegames and to delete savegames.
  • Added ware exchange between ships docked at the same station.
  • Added possibility to start/stop travel mode and SETA while map is open.
  • Added warnings about non-working venture modules due to station layout.
  • Added fighter wings directly subordinate to carriers.
  • Added display of partial skill stars to one third of a star accuracy.
  • Added preview of ship storage capacity after all planned trades to info menu.
  • Added trade menu warning that ware is not available after all planned trades.
  • Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
  • Added failure sound when invalid hotkey is used while map is displayed.
  • Added confirmation before closing station build menu if there are unsaved changes.
  • Added tooltip for greyed-out claim option to show reason.
  • Added full Russian and Japanese localisation (text only).
  • Added more details about damage types to weapon and turret entries in Encyclopedia.
  • Added skill-based variants for AutoMine behaviour.
  • Removed duplicated equipment blueprints from trader menu.
  • Improved Xenon threat.
  • Improved turret aiming and target movement prediction.
  • Improved combat movement of frigates.
  • Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
  • Improved capital ship combat movement against small and medium targets.
  • Improved balancing of capital ship defensive and offensive capabilities.
  • Improved balancing of capital ship use of boost during combat.
  • Improved balancing of capital ship crews bailing when ship is attacked.
  • Improved balancing of missiles.
  • Improved balancing of ware prices and production profitability to emphasize smart business decisions.
  • Improved target acquisition for ships, particularly when attacking stations or capital ships.
  • Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
  • Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
  • Improved kinds of stations requested from station building missions.
  • Improved encyclopedia information for production and factions.
  • Improved Logical Station Overview to show station’s recommended budget instead of the currently needed money in account settings.
  • Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
  • Improved playback logic for music tracks from previous games.
  • Improved performance when working with very large stations.
  • Improved menu performance.
  • Improved trade evaluation for free traders.
  • Improved firing logic of missile-armed fighters.
  • Improved guided missile effectiveness.
  • Improved loadout distribution on NPC ships.
  • Improved combat movement of capital ships, particularly those with forward-mounted weapons.
  • Improved balancing of resource requirements for L and XL travel engines.
  • Improved default countermeasure storage capacities.
  • Fixed issues with target elements in the HUD in certain cases (e.g. when using “external view” through the map while standing on a ship/station).
  • Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
  • Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
  • Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
  • Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
  • Fixed production modules sometimes not updating their animation when production starts/stops.
  • Fixed research wares being listed in economy statistics of the HQ.
  • Fixed storage types in encyclopedia not being localised.
  • Fixed turret modifications breaking ship info menu.
  • Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
  • Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
  • Fixed missing title text in ship construction context menu in map.
  • Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
  • Fixed deliver inventory mission not correctly placing the character in some situations.
  • Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
  • Fixed several issues with Fleet Delivery mission.
  • Fixed Scan mission not checking for destruction of target station module.
  • Fixed Scan mission to require only normal scan rather than deep scan for station modules.
  • Fixed missing guidance to station module in Scan mission.
  • Fixed Passenger Transport missions to filter out incorrect stations.
  • Fixed Find Lockbox mission to ensure containers remain in mission area.
  • Fixed station ownership not being transferred in Build Station mission
  • Fixed trade and pirate guild mission offers not changing over time.
  • Fixed incorrect faction and other text for several dialog options and briefings in war missions.
  • Fixed introductory mission of war subscriptions getting stuck.
  • Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
  • Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
  • Fixed ships moving out of pursuit distance to attack targets in their initial approach.
  • Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
  • Fixed patrolling ships attacking build storage.
  • Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
  • Fixed builder ships wandering into hostile territory.
  • Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander’s ship.
  • Fixed station-based trading ships setting their current sector as their home sector rather than their station’s sector.
  • Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
  • Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
  • Fixed formation skill checks not respecting the player being the pilot.
  • Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
  • Fixed squadron subordinates apparently trying to attack ships from their own faction.
  • Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
  • Fixed turrets set to Attack my Current Enemy not firing when they should.
  • Fixed turrets set to Attack my Current Enemy firing when they shouldn’t.
  • Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
  • Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
  • Fixed boarding ships not launching boarding pods in certain situations.
  • Fixed fleeing ships acquiring a target and attacking in certain situations.
  • Fixed ships attempting to disable a target deliberately destroying it instead.
  • Fixed ships with a Follow order not responding to certain situations.
  • Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
  • Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
  • Fixed non-Xenon races not constructing defence stations.
  • Fixed build storage of destroyed stations not being cleaned up.
  • Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
  • Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
  • Fixed NPC marshalling animations during player docking/undocking.
  • Fixed multiple NPCs standing in the same position on some Argon bridges.
  • Fixed cases of duplicate interior rooms on stations.
  • Fixed frozen movement in bridges of docked capital ships.
  • Fixed cargo trades with Black Marketeer sometimes failing.
  • Fixed module hacking requirements not being respected.
  • Fixed area damage not being correctly applied in certain situations.
  • Fixed ships flying huge curves when going long distances.
  • Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
  • Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
  • Fixed stations not claiming sector ownership if claiming module is built later.
  • Fixed turrets and shields not being added to station module when not part of a new module.
  • Fixed station module stats and achievements not triggering with the first module of a station.
  • Fixed station module recycling sometimes interrupting an ongoing build.
  • Fixed recycle times of station modules.
  • Fixed exploit where wares could be gained when recycling modules.
  • Fixed inability to remove last remaining module when planning a station.
  • Fixed not being able to cancel ship orders in some cases.
  • Fixed total build time being off by up to one minute for some objects.
  • Fixed onboard units not being factored into object value.
  • Fixed inconsistencies with station hull values.
  • Fixed stations not remembering their Drone/Unit supply settings.
  • Fixed small ships failing to exchange wares with ships they can dock at.
  • Fixed ships needlessly undocking to trade.
  • Fixed faction discounts and commissions not being removed when relations worsen.
  • Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
  • Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
  • Fixed lasertowers spawning in wrong location when deployed from Elite.
  • Fixed lasertowers potentially ending up in the exact same position in space.
  • Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
  • Fixed ships sometimes oscillating around target positions if SETA is active.
  • Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
  • Fixed issue resulting in data leaks sometimes appearing inside station modules.
  • Fixed roll input in highways steering in the wrong direction.
  • Fixed inability to remap camera input control.
  • Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
  • Fixed floating geometry on the M-sized Beam Emitter Mk2.
  • Fixed rare freeze related to player ship control.
  • Fixed NPC ships sometimes not leaving shipyards after being built.
  • Fixed Discoverer doors not opening when newly built.
  • Fixed incorrect shield configuration on Behemoth.
  • Fixed engine positions on Xenon K so that they can now be destroyed.
  • Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
  • Fixed shopping list items in the ship build menu not being editable.
  • Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
  • Fixed police ships attempting to scan surface elements for illegal goods.
  • Fixed police sometimes inspecting ships that are already being inspected by another police ship.
  • Fixed squadron subordinates sometimes failing to call in support from their squadron.
  • Fixed patrolling ships sometimes accidentally crossing jump gates.
  • Fixed factions sometimes not using their intelligence data in preparation for invading.
  • Fixed laser towers being dragged along by the launching ship in certain situations.
  • Fixed laser towers continuing to track targets that are no longer valid.
  • Fixed rare case causing ships to rotate erratically.
  • Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
  • Fixed Black Marketeers sometimes being placed aboard Kha’ak stations.
  • Fixed newly constructed NPC stations being given resources immediately.
  • Fixed production showing wrong resources (again).
  • Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
  • Fixed weapons with slow bullets or missiles not firing.
  • Fixed ships assigned to join player squad not getting new orders.
  • Fixed mission chains being cancelled if target was destroyed before the mission started.
  • Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
  • Fixed several causes of crashes.

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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email

Flupper wrote: ↑Is a reputation pointer planned ? If I change it over the xml it changes but still can't buy license etc.
you actually need to change a lot more than just the rep if you want all the licenses. for starters, make all reputations 3 instead of 1, i believe there are 12 factions in total (13 if you count criminal). remember to copy the exact line with player reputation from a faction you already know to the factions you have yet to meet, like pirates and mercenaries) then a get a few traders and have them trade in the galaxy (which will give you a bit of rep with each of them). the line in the save looks like this '<booster faction='player' relation='1' time='93085.619'/>'
Foundations

X4 Foundations Patch 1.5 Download

if you still can't figure it out, find out where in your save you have the player section and under licenses, just copy this:Spoiler
<licences>
<licence type='capitalequipment' factions='paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance'/>
<licence type='capitalship' factions='paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance'/>
<licence type='ceremonyfriend' factions='paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance teladi holyorder argon paranid'/>
<licence type='ceremonyally' factions='paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance teladi holyorder argon paranid'/>
<licence type='generaluseequipment' factions='paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance'/>
<licence type='generaluseship' factions='paranid teladi argon antigone ministry holyorder alliance'/>
<licence type='militaryequipment' factions='paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance'/>
<licence type='militaryship' factions='paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance'/>
<licence type='police' factions='paranid argon ministry holyorder'/>
<licence type='station_gen_basic' factions='paranid teladi argon antigone ministry holyorder'/>
<licence type='station_gen_intermediate' factions='paranid teladi argon antigone ministry holyorder'/>
<licence type='station_gen_advanced' factions='paranid teladi argon antigone ministry holyorder'/>
<licence type='station_illegal' factions='scaleplate hatikvah teladi'/>
<licence type='subgroupfriend' factions='teladi argon'/>
<licence type='tradesubscription' factions='paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance'/>
</licences>
Patchi have yet to do the frinedship ceremony with all of them but i can build any and all ship from each faction (still trying to figure out pirates and the machines though).
i hope this helps

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How to use this cheat table?

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X4 Foundations Patch Download Pc

  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1