Download Game Conflict Desert Storm For Android
- Conflict: Desert Storm War is a game published for PC. In Conflict: Desert Storm, you control a squad of four soldiers from both the British SAS or the U.S. The game is set during the first Gulf War that occurred at the beginning of the Arab -1990s. In Game Conflict: Desert Storm is sent behind enemy lines with a squad of.
- Click the 'Install Game' button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
- Just be glad Conflict: Desert Storm is a game. If you want the real experience, put on a gimp suit, turn up the central heating, set your PC in front of a treadmill and gaffer tape mobile phones to your ears to simulate the effect of being in constant contact with depleted uranium.
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Pick a war any war, and you can pretty much guarantee that it has been done to death on PC already. Well, OK then, the number of games featuring the Tet Offensive or Rorke’s Drift have been pretty thin on the ground, and despite the potential carnage, Passchendaele hasn’t seen much in the way of in-game footage, but generally, wherever there is war, us PC gamers are willing to fight. Just so long as the odds are stacked heavily in our favour.
So it’s a little strange when you consider that the Gulf War has taken so long to reach our monitors. If there is one thing you can guarantee in a war action game it’s a high ratio body count and they don’t come any higher than the six week Desert Storm operation - according to 'official’ figures Iraqi forces managed to kill about 150 of the Coalition forces, with a few more notched up by the US. However, according to US Central Command, 100,000 Iraqi soldiers were killed, while close to half a million others were either wounded, taken prisoner or were courting execution for desertion. Shocking figures indeed, but no more impressive than your typical PC game. Serious Sam can take out 100,000 screaming headless zombies in the time it takes George Bush Sr to call his boy and say: 'You go get ’em, son.'
Hot Potato
Of course, the main reason we haven’t had a Gulf War action game until now is because it was and still remains a contentious war, one that whether it was necessary or not, certainly gave EastEnders a battle in the ratings war. Still, wars are soon forgotten, and when Conflict: Desert Storm was conceived (the game, not the TV show), the world’s peacekeeping armies had moved through Somalia, the Balkans and East Timor. The time seemed right. Then came September 11, Operation Enduring Freedom, and George Bush’s thinly veiled desire to finish what his father had started in Iraq.
Consequently, Conflict: Desert Storm has become something of an interactive hot potato. Publisher SCi is of course no stranger to controversy after three Carmageddon titles, although they’re at pains to express the game has 'nothing to do whatsoever with September 11 or the war in Afghanistan'.
Friendly Fire
The game we are concerned with today is far less controversial than you might I imagine, considering current events.
As with most PC games it offers a S more sanitised version of history based loosely on actual operations. Those of you expecting the Cold War realism of Operation Flashpoint may be a little disappointed. Desert Storm is an action game through and through, one that measures health out of a hundred, where you play the good guys, kill the bad guys and get to run across lots of sand. Burning oil fields, friendly fire, Gulf War Syndrome and NBC suits are all off the menu.
'It’s a game not a simulation,' says Jim Bambra, MD of Pivotal Games. 'We’ve drawn extensively on events in the Gulf War, but we’re not creating a soldier sim. Instead, we've gone for a fun-based game that allows you to take a few hits before being knocked out.'Certainly the PC could do with some light relief. Action games with a contemporary setting have exclusively been aimed more towards the hardcore, while the more arcade-like Delta Force series hasn’t delivered all it could have done. I for one am relieved, although since we saw more of Kate Adie than anyone else on the battlefield, it will be strange reliving the conflict without reporters bringing up the rear.
'Actually, during the Kuwait City mission a news helicopter buzzes you,' says Jim. 'You can see the cameraman filming you as you fight your way across the highway. Later, at the end of the game, the media are interviewing one of the characters you’ve rescued earlier on in the game.'
Sure enough, as I played through beta code a couple of days later, a helicopter flew over my squad. Needless to say they never filed their next report. You can’t have nosy media types exposing the cream of Britain’s fighting few, after all.
Who Dares Wins
Yes, you read that right; Britain’s fighting few. In what is something of a first, certainly in living memory, Desert Storm allows you to play either as Delta Force or the SAS. Of course the game isn’t much different whichever nationality you choose to control, but having led hundreds of virtual American soldiers to their doom, it makes a refreshing change to be able to do the same to your own countrymen.
'The most obvious difference is the character uniforms and voices,' adds Jim, 'but each set of characters has different levels of specialist skills. All the SAS guys have one skill level as a medic, while only one of the Delta Force characters has medic skill, but he starts at level 3.'It would be interesting to see how Delta Force and the SAS would square up to each other in the game, but in reality, the way the skills have been handed out to the troops is pretty realistic. For example the SAS are very adept at everything; each soldier is familiar with most weapons and can patch up a wounded colleague. US special forces on the other hand are much more specialised to the point where a medic wouldn’t only be able to perform minor surgery, he could offer counselling as well.
'We’ve used Cameron Spence as our military adviser,' adds Jim. 'Cameron is the author of Sabre Squadron and an exSAS trooper who fought behind enemy lines in the Gulf War. It’s been great having him on the team as he has first-hand knowledge of the weapons, tactics, and the environment in which the game is based.'Well that’s alright then.
Storm Troopers
Setting the game behind enemy lines makes a lot of sense, especially since the actual ground war in the desert only lasted a couple of days. By the time the tanks rolled across the Saudi border, the job of the special forces was all but done. For them the conflict lasted for weeks rather than hours and was rather more taxing than taking thousands of prisoners.
'The mission objectives are varied,' says Jim. 'From blowing up bridges, rescuing prisoners of war from Baghdad, escorting the Emir of Kuwait to safety, all the way up to full-blown military attacks on enemy positions. In 'Cavalry Charge’ you have to take out mobile anti-aircraft defences and then call in the A10 Tankbusters to take out the emplaced enemy armour. Plus, we have classic Scud hunting missions, and wetop it all off with a deep insertion into Iraq to take out a high-ranking Iraqi general in his heavily guarded fortress.' To help you in your mission of course are the members of your highly-trained squad. Up to four soldiers will be in action at any one time and like Red Storm’s recent Ghost Recon, switching between your troops and issuing commands on the fly is a thankfully simple affair.
'The order system is very elegant,' says Jim. 'It’s all done in the game world with no recourse to planning maps or complex in-game editors. You can tell the other men to follow you, go to any position you can see in the game world, get them to crouch, crawl, fire at will or set up ambushes.'
'Each character complements the others,' he adds. 'Success depends on using the characters as a team with the sniper and heavy weapons guys being used to cover the others as they advance. Once the front guys are in position, the heavy weapons and sniper guy can be quickly called up or moved into new positions using the order system.'
A Real Hummer
It wouldn’t be much of a game without an array of real-world weaponry, most of which we’re all well acquainted with through Counter-Strike and other games and mods; M16 with M203 grenade launcher, Barrett Light 50, M60, AK-47, MP5 - the lot. Moreover there are mines, grenades, mounted machine guns, Stinger missiles and the option to call in artillery or air strikes. Best of all your specialists can hop into Humvees and M2 APCs and drive around. Of course the Iraqis have hardware of their own, so racing through the desert isn’t something you do too often.
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While the version of the game we played had very impressive team Al, that of the enemy was rather static. They throw grenades, run from yours and even try to outflank you, but finding cover seems something of a problem. Of course we have a few months to go until release, by which time we will have played the multiplayer side of things (you can join up as Russian Spetsnaz or Iraqi Republican Guard). Maybe Pivotal will even sneak in a Sadam Vs Bush minigame. Controversial certainly, but it would be fun.
Desert Siege
While there is a place for a game like Desert Storm, its biggest problem is its release so soon after the Ghost Recon add-on Desert Siege. Despite being set in near-future East Africa, Desert Siege is a fantastic expansion to a great game. Desert Storm itself shares many similarities with Ghost Recon' the four-man squad, the environment and the realtime tactics. Desert Storm certainly has its work cut out and worryingly Pivotal doesn’t seem to have played it. Leaving aside Ghost Recon, there are many other realistic shooters out there or on the way -Counter-Strike: Condition Zero and Raven Shield are two that spring to mind -prompting us to fear that Desert Storm may be a game too far.
'If shooters don’t evolve, then yes, PC gamers will get sick of them,' says Jim. 'But Conflict: Desert Storm is primarily a third-person game, not a first-person shooter. This makes it play very differently from other FPSs. It’s also very tactical with each of the characters performing a different role, and to succeed, you have to use the characters as a team. With Conflict: Desert Storm we’re offering something very different.'
Whether it’ll be different enough, we’ll have to wait and see. One thing’s for sure, with so many realistic teambased games setting themselves in fictional conflicts, the fact that Desert Storm has a very real setting will be a big draw. For me, until we get to go over the top and across the bog of the Somme, the desert will do just fine.
How Real Is Conflict Desert Storm?
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Just how real is Conflict: Desert Storm compared to the real war in the desert? Well it’s certainly the case that we’d rather play Desert Storm than have been in Desert Storm. While in the game you have to worry about being shot in the face by an Iraqi bullet, in reality, as a Brit, you had a greater chance of being shot in the back by an American one. Then of course there was the extreme heat, the dust and lack of water. The only extremes you face in front of a PC are tiredness, obesity and incontinence. Just be glad Conflict: Desert Storm is a game. If you want the real experience, put on a gimp suit, turn up the central heating, set your PC in front of a treadmill and gaffer tape mobile phones to your ears to simulate the effect of being in constant contact with depleted uranium. If you don’t expire with ten minutes, you surely will within ten years.
Conflict: Desert Storm II -- Back to Baghdad is set one year after the events introduced in 2002's Conflict: Desert Storm. The game's focus is on the SAS and Delta Force teams operating in and around Iraq during the time of the Gulf War. Players must lead a squad of soldiers charged with the task of defending Kuwait against the Iraqi invasion. Players will once again need to balance the need for action against the need for survival in a series of 10 missions designed to fulfill operation objectives.
Back to Baghdad takes players further into Kuwait as they try to neutralize scud missile installations, prevent the use of chemical weapons, free prisoners of war, and oust Hussein's Republican Guard from their entrenched position within Kuwait City. Each SAS and Delta Force squad consists of a team leader, combat engineer, sniper, and heavy weapons specialist. Players can freely switch between squad mates as well as issue orders for the team to follow. More equipment, weapons, and vehicle options are available to help players attain their goals.
Conflict: Desert Storm was a resounding triumph for Brit duo Pivotal Games and its publisher SCi, displaying ample proof that squad based shooters needn't be the preserve of the PC, and scored a transatlantic hit with a title that neither sported a flashy license, nor a big budget.
What it did have on its side was great/bad timing to ensure maximum marketing appeal, and the ability to shoot endless Iraqis in desert-based combat. But, most importantly, Conflict: Desert Storm essentially won the hearts of gamers with a series of tense missions and an inspired console-based control system that mapped a multitude of commands to the joypad, somehow turning what could've been a nightmare experience into one of the better titles of 2002. It wasn't perfect, however, sporting a tired-looking graphics engine full of draw distance issues and blurry textures that conspired to dampen initial enthusiasm.
Almost exactly a year after the release of the original, you'll doubtlessly be wondering what facets of the game Pivotal has improved in just 12 months. The truth is, virtually nothing's changed beyond a handful of new weapons, slightly enhanced graphics/animation and an improved mission briefing system. Yes, it's more of the same - an 'if it ain't broke, don't fix it' approach to a sequel and a fine exercise in maximizing the game's sales opportunities as quickly as possible.
For those expecting massive advancements or a radical departure from the original, this will come as a disappointment. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer.
For those of you who didn't play the original, here's the deal. You get to control a four man SAS or Delta Force squad around various Iraqi/Kuwaiti environments (based in early 1991) using whatever tactics suit the situation, be they stealth or all out aggression. Your squad is comprised of the same battle grizzled soldiers as before, and each member has his specialist area. Bradley, the team leader, is an all rounder and carries the Laser Designator to call in air strikes at predetermined points, Foley is the Sniper of the team, Conners is your Heavy Weapons specialist, while Jones is the Infiltration and Demolitions expert.
As we touched on before, the controls are incredibly slick, allowing you to switch between characters, manage your inventory and issue orders with ease. Basic movement and camera control is assigned to the left and right sticks, respectively, while a canny combination of D-pad and shoulder buttons allows you to, for example, order individual team movements, and actions (fire at will, stand down, hold position) as well as enable you to play swapsies with your often ludicrously large inventory.
It might take a bit of getting used to for complete novices, but after a matter of minutes it feels incredibly natural. The only compromise for console owners is the lack of precision aiming that a mouse gives you, but the auto aimer generally helps out in most situations, although the first person viewpoint and its accompanying zoom function could be better implemented, neither giving you a helpful first person view, nor an especially useful zoom either, unless you're the sniper.
Each of the 14 missions features a series of fairly linear objectives, requiring you to, for example, blow up a series of installations and make your escape. The game itself isn't that difficult, even on the harder settings, but what rather arbitrarily makes it hard is the 'two saves only' system, which forces you to play often much longer without saving than you otherwise would do.
While limited saves do introduce a layer tension that would otherwise be absent, and force the player to be much more skilful with the way that they play, it can get incredibly frustrating at times to find yourself near the end of a level and be forced to play the last 20 minutes all over again. In truth, the game could probably be licked in under eight hours if there was a more forgiving save/checkpoint system, but instead the longevity will be doubled or trebled - but that's assuming you don't just get fed up with having to go over old ground all the time.
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To balance things out slightly, Conflict: Desert Storm does allow you to heal team-mates no matter how many times they get blown to smithereens. As long as the character's health bar hasn't diminished to zero, you'll be able to walk up to them and administer a medi pack. Should you all become incapacitated then it's Game Over, but it's good that you're always in with a shout of rescuing a bad situation, however unrealistic that may be in real life.
But Conflict: Desert Storm II does inherit other quirks from the original too. For example, if you've already got an AK47 and pick up another one, it will still count as one weapon, not allowing you to give it to a potentially unarmed team-mate. Mystifyingly, you still can't pick up enemy weapons, which comes to a head on one level midway through where Bradley has to make his escape from a POW camp. This works on some levels, but logic should dictate that a trained killer can use foreign weaponry for crying out loud.
On the plus side, both the squad and enemy AI is noticeably improved over the original, with almost no path finding issues to speak of, and a more convincing enemy response making for some decent duck a cover battles from the grenade happy mob that you face. Likewise, your team seems to have a better aim than ever, meaning you're not just ordering around a bunch of dumb lemmings.
All this experience doesn't go to waste, either, with the impressive stats engine able to monitor the exact performance of each solider, rewarding you with ability upgrades once you've passed certain levels. It certainly makes you care a little more for these otherwise faceless soldiers, and keeping them alive becomes more important as you progress. Played in the excellent split-screen co-op mode (two players on PS2, up to four on Xbox and Cube), Conflict: Desert Storm II's team based gameplay lends itself perfectly to building up an affinity with 'your' character.
Visually, Conflict: Desert Storm still doesn't cut the mustard to say the least. Next to, say, Splinter Cell, it's a faintly embarrassing comparison, with a years out of date engine not allowing the art team to flex their abilities beyond decorating the game world with shockingly poor texturing, rudimentary lighting and some sparse particle effects.
The general game architecture also rarely extends to displaying more than basic blocky buildings, unimpressively bland rocky outcrops or cardboard cut out trees. If that wasn't bad enough, problems are compounded by lumbering animation, unbelievably poor cut-scenes, and the total lack of a persistent state, resulting in corpses disappearing and/or spawning before your very eyes.
The audio, as well, smacks of corner cutting, with a consistently repetitive low rent soundtrack that while fairly anonymous, does begin to grate after a few hours. The voiceovers, too, seem too low in the mix, making it hard to hear or understand what's being said at any given time. On the plus side, the presence of regional accents are a welcome addition, ('Fire in the 'ole!'), and the enemy chatter has a pleasing degree of menace to it.
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With so many annoyances and quirks still present from the original, it's tempting to lambaste Pivotal for what is an obviously rushed sequel. The news today that it has almost completed work on the third version, and that a fourth version is also planned is something of a mixed blessing. If it can build on what is quite clearly a well-designed concept, then it's a series worth persisting with, because when it hits the peaks it's one of the best squad-based games on consoles (PC owners should hang on for Hidden & Dangerous II). But if it sticks rigidly to the same game mechanics, same game engine and same flaws, then the law of diminishing returns will kick in very quickly.
In isolation, Conflict: Desert Storm II is a charming game with some baffling flaws that doesn't really justify its current No.1 billing. As a mission pack at a lower price we'd definitely recommend it on the basis of providing a quick fix to those who enjoyed the original, and be looking forward to a true sequel. But to release this as a standalone product at full price, providing too few enhancements over the original is not a policy we endorse. It's still an above average game, of that there is no doubt.
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